60 Barbarian
60 Barbarian
55 Wizard
54 Monk
52 Witch Doctor
52 Wizard
46 Witch Doctor
41 Monk
40 Demon Hunter
20 Barbarian
Hardcore
+61 Dexterity
+136 Vitality
+44 Arcane Resistance
+204 Armor
Critical Hit Chance Increased by 3.0%
Reduces duration of control impairing effects by 9%
+77 Strength
+102 Vitality
+41 Poison Resistance
+75 Resistance to All Elements
+277 Armor
Regenerates 74 Life per Second
+46 Strength
+110 Dexterity
+141 Intelligence
+26 Arcane Resistance
Regenerates 81 Life per Second
+9% Movement Speed
+82 Strength
+15 Dexterity
+70 Intelligence
+50 Vitality
+15 Lightning Resistance
Critical Hit Chance Increased by 4.5%
+46 Intelligence
+121 Vitality
+16 Physical Resistance
Melee attackers take 17 damage per hit.
Monster kills grant +22 experience.
Health Globes and Potions Grant +2226 Life.
+97 Strength
+66 Dexterity
+51 Arcane Resistance
+48 Resistance to All Elements
+256 Armor
Level Requirement Reduced by 4
+68 Strength
+123 Dexterity
+35 Intelligence
+57 Vitality
Regenerates 108 Life per Second
+33 Maximum Damage
+273–511 Holy Damage
+78 Intelligence
+102 Vitality
+442 Life after Each Kill
Critical Hit Damage Increased by 94%
Level Requirement Reduced by 6
+25 Minimum Damage
+59 Maximum Damage
+294–682 Arcane Damage
+102 Intelligence
+70 Vitality
Critical Hit Damage Increased by 83%
Level Requirement Reduced by 4
+103 Strength
+49 Intelligence
+15 Vitality
+148 Armor
+12 Maximum Fury (Barbarian Only)
Reduces damage from ranged attacks by 3%.
Reduces damage from elites by 4%.
Ignores Durability Loss
+7–14 Damage
+20 Intelligence
+112 Vitality
+37 Life after Each Kill
+11% Extra Gold from Monsters
+13 Minimum Damage
+76 Strength
+20 Resistance to All Elements
Each Hit Adds +148 Life
+4% Life
Critical Hit Damage Increased by 23%
You drain life from enemies around you.
+9 Maximum Damage
+109 Vitality
+400 Life after Each Kill
+18% Extra Gold from Monsters
Regenerates 107 Life per Second
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Turns Whirlwind into a torrent of magma that inflicts 189% weapon damage as Fire.
Unlocked at level 59
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Reflects 50% of ignored damage back at the enemy.
Unlocked at level 58
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Heal 8% of your maximum Life for every enemy hit.
Unlocked at level 59
Cost: 50 Fury
Cooldown: 120 seconds
Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities.
Talic wields a sword and shield and uses the Whirlwind skill.
Korlic wields a massive polearm and uses the Cleave skill.
Madawc dual-wields axes and uses the Weapon Throw skill.
Rage
Unlocked at level 25
Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.
Unlocked at level 58
Cost: 50 Fury
Cooldown: 120 seconds
Shake the ground violently, dealing 2000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
Rage
Unlocked at level 19
Project secondary tremors up to 12 yards ahead of you that inflict 65% weapon damage as Fire.
Unlocked at level 56
Strength: 736
Primary attribute for Barbarians.
Increases all damage for Barbarians by 736.00%.
Increases Armor by 736.
Dexterity: 442
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 442.00%.
Increases dodge chance by 18.55%.
Intelligence: 608
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 608.00%.
Increases resistances by 60.8.
Vitality: 1001
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 3986
Reduces all damage from enemies of the same level as you by 57.06%.
Maximum Life: 36723
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 132/132
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
AxeenA
60 Barbarian
| Forceful Push | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on Jan 8, 2013 12:20 AM PST