60 Witch Doctor
60 Barbarian
60 Demon Hunter
60 Wizard
60 Monk
13 Demon Hunter
Hardcore
+45 Dexterity
+42 Intelligence
+77 Vitality
+66 Resistance to All Elements
+175 Armor
+122 Strength
+68 Dexterity
+102 Vitality
+50 Resistance to All Elements
+172 Armor
Regenerates 54 Life per Second
+80 Strength
+68 Intelligence
+48 Vitality
+68 Resistance to All Elements
Regenerates 110 Life per Second
+77 Strength
+40 Poison Resistance
+59 Resistance to All Elements
Attack Speed Increased by 6%
Melee attackers take 502 damage per hit.
Critical Hit Chance Increased by 7.5%
+238 Strength
+69 Vitality
+51 Resistance to All Elements
+9% Life
+71 Strength
+141 Vitality
+44 Cold Resistance
+55 Resistance to All Elements
+132 Strength
+69 Intelligence
+26 Vitality
+29 Fire Resistance
+30 Resistance to All Elements
+265–613 Poison Damage
+238 Strength
+180 Intelligence
+73 Vitality
Critical Hit Damage Increased by 45%
11.5% chance to inflict Bleed for 91–117 damage over 5 seconds.
+272 Strength
+236 Vitality
+41 Fire Resistance
+71 Resistance to All Elements
Critical Hit Chance Increased by 8.5%
+154 Strength
+76 Dexterity
+106 Vitality
+31 Physical Resistance
+43 Resistance to All Elements
Health Globes and Potions Grant +3070 Life.
+125 Strength
+90 Vitality
+36 Resistance to All Elements
Regenerates 27 Life per Second
Critical Hit Chance Increased by 3.0%
+11–22 Damage
+64 Strength
+71 Vitality
+40 Resistance to All Elements
Critical Hit Chance Increased by 3.0%
+110 Strength
+132 Vitality
Critical Hit Damage Increased by 47%
Health Globes and Potions Grant +5423 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Add 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
Unlocked at level 13
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Regain 8% of your maximum Life for each target hit by Furious Charge.
Unlocked at level 56
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 1873
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1873.00%.
Increases Armor by 1873.
Dexterity: 257
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 257.00%.
Increases dodge chance by 13.93%.
Intelligence: 427
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 427.00%.
Increases resistances by 42.7.
Vitality: 1300
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 8780
Reduces all damage from enemies of the same level as you by 74.53%.
Maximum Life: 49896
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Sleepless
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Hysteria |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Sep 10, 2012 2:09 PM PDT