Strength: 30 Primary attribute for Barbarians. Increases all damage for Barbarians by 30.00%. Increases Armor by 30.
Dexterity: 118 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 118.00%. Increases dodge chance by 10.45%.
Intelligence: 22 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 22.00%. Increases resistances by 2.2.
Vitality: 59 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 250 Reduces all damage from enemies of the same level as you by 25.00%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 686 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 31/31 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.