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2.40% of Damage Dealt Is Converted to Life
2.30% of Damage Dealt Is Converted to Life
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 80.00%.
Increases Armor by 80.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 543.00%.
Increases Armor by 20.86%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 126.00%.
Increases resistances by 12.6.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Life you can recover every second in combat.
Healing is based on your Life per Hit, Life per Second, Life Steal,
Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus.
Maximum Life: 6716
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Generated by Monk melee attacks and
some Monk skills. Spirit is a precious
resource used to cast powerful
defensive and offensive abilities.
Last updated on Dec 2, 2013 6:13 PM PST