60 Barbarian
60 Monk
60 Demon Hunter
60 Barbarian
60 Witch Doctor
60 Witch Doctor
60 Wizard
60 Monk
25 Barbarian
Hardcore
18 Monk
Hardcore
+96 Strength
+10% Life
Regenerates 140 Life per Second
Critical Hit Chance Increased by 5.0%
Increases Bonus Experience by 19%
Reduces damage from melee attacks by 5%.
+281 Strength
+125 Vitality
Regenerates 260 Life per Second
+193 Strength
+47 Dexterity
+187 Intelligence
+48 Arcane Resistance
+71 Resistance to All Elements
+11% Life
Reduces damage from Cold attacks by 10%.
+194 Strength
+80 Dexterity
+158 Armor
Regenerates 331 Life per Second
Critical Hit Chance Increased by 9.0%
Reduces damage from melee attacks by 6%.
+247 Strength
+31 Intelligence
+37 Physical Resistance
+73 Resistance to All Elements
+259 Armor
Regenerates 336 Life per Second
+248 Strength
+63 Vitality
+38 Cold Resistance
+22% Extra Gold from Monsters
Regenerates 324 Life per Second
+163 Strength
+9% Life
+217 Armor
Regenerates 167 Life per Second
Critical Hit Chance Increased by 4.5%
3.2% Chance to Knockback on Hit
+175–506 Holy Damage
+43% Damage
+185 Strength
+184 Vitality
Critical Hit Damage Increased by 82%
Increases Damage Against Elites by 5%
+177–502 Holy Damage
+50% Damage
+195 Strength
+117 Intelligence
Increases Attack Speed by 11%
Each Hit Adds +862 Life
+262 Strength
+30 Vitality
+49 Lightning Resistance
+77 Resistance to All Elements
Regenerates 112 Life per Second
+81 Strength
+152 Vitality
Attack Speed Increased by 8%
+239 Armor
Reduces duration of control impairing effects by 11%
+31 Minimum Damage
+147 Strength
Attack Speed Increased by 7%
Each Hit Adds +194 Life
+202 Armor
Increases Entangling Shot Damage by 7% (Demon Hunter Only)
+28–78 Damage
+109 Strength
+40 Arcane Resistance
Each Hit Adds +405 Life
Critical Hit Chance Increased by 6.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Turns Whirlwind into a torrent of magma that inflicts 189% weapon damage as Fire.
Unlocked at level 59
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Reflects 50% of ignored damage back at the enemy.
Unlocked at level 58
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Heal 8% of your maximum Life for every enemy hit.
Unlocked at level 59
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 2730
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2730.00%.
Increases Armor by 2730.
Dexterity: 198
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 198.00%.
Increases dodge chance by 12.45%.
Intelligence: 406
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 406.00%.
Increases resistances by 40.6.
Vitality: 689
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6771
Reduces all damage from enemies of the same level as you by 69.30%.
Maximum Life: 31708
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 105/105
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Barzen
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Charge | |
| Inspire |
Last updated on May 9, 2013 7:42 AM PDT