Strength: 282 Primary attribute for Barbarians. Increases all damage for Barbarians by 282.00%. Increases Armor by 282.
Dexterity: 2052 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 2052.00%. Increases dodge chance by 40.52%.
Intelligence: 268 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 268.00%. Increases resistances by 26.8.
Vitality: 820 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2970 Reduces all damage from enemies of the same level as you by 49.75%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 31004 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.