60 Demon Hunter
60 Barbarian
60 Demon Hunter
60 Monk
60 Wizard
43 Monk
17 Witch Doctor
7 Barbarian
Hardcore
4 Barbarian
3 Wizard
4% Better Chance of Finding Magical Items
Regenerates 1 Life per Second
3% Better Chance of Finding Magical Items
Monster kills grant +1 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 19
Primary attribute for Barbarians.
Increases all damage for Barbarians by 19.00%.
Increases Armor by 19.
Dexterity: 11
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 11.00%.
Increases dodge chance by 1.10%.
Intelligence: 11
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 11.00%.
Increases resistances by 1.1.
Vitality: 15
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 55
Reduces all damage from enemies of the same level as you by 21.57%.
Maximum Life: 202
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Daze
4 Barbarian
Last updated on May 18, 2013 6:04 AM PDT