Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Force
Unlocked at level 27
Unrelenting Storm
Increases the duration of Blizzard to deal 680% weapon damage as Cold over 8 seconds.
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
Surround yourself in a barrier of ice that reduces damage from melee attacks by 12%. Melee attackers are either Chilled or Frozen for 2 seconds. Lasts 120 seconds.
This is an Armor spell. Only one Armor spell can be active at a time.
Conjuration
Unlocked at level 14
Chilling Aura
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
Strength: 202 Primary attribute for Barbarians. Increases all damage for Barbarians by 202.00%. Increases Armor by 202.
Dexterity: 257 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 257.00%. Increases dodge chance by 13.93%.
Intelligence: 1014 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 1014.00%. Increases resistances by 101.4.
Vitality: 409 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2051 Reduces all damage from enemies of the same level as you by 40.61%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 14591 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.