Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
Primary
Unlocked at level 1
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 50% of the target's maximum Life as Physical damage to all nearby enemies.
Techniques
Unlocked at level 13
Strong Spirit
If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Strength: 132 Primary attribute for Barbarians. Increases all damage for Barbarians by 132.00%. Increases Armor by 132.
Dexterity: 950 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 950.00%. Increases dodge chance by 29.00%.
Intelligence: 132 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 132.00%. Increases resistances by 13.2.
Vitality: 327 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1509 Reduces all damage from enemies of the same level as you by 33.47%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 13831 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.