+183 Strength
+25% Life
Regenerates 220 Life per Second
Critical Hit Chance Increased by 5.5%
Reduces damage from melee attacks by 6%.
+296 Vitality
+45 Physical Resistance
+76 Resistance to All Elements
Regenerates 412 Life per Second
Reduces damage from ranged attacks by 5%.
+79 Vitality
+46 Lightning Resistance
+70 Resistance to All Elements
18% Better Chance of Finding Magical Items
+10% Movement Speed
Increases Gold and Health Pickup by 7 Yards.
+77 Strength
+137 Vitality
+70 Resistance to All Elements
Regenerates 291 Life per Second
+198 Strength
+79 Dexterity
+73 Resistance to All Elements
+12% Life
+254 Armor
Regenerates 319 Life per Second
+97 Strength
+97 Dexterity
+98 Intelligence
+182 Vitality
Each Hit Adds +342 Life
+10% Life
Regenerates 310 Life per Second
20% Better Chance of Finding Magical Items
+62 Strength
+92 Dexterity
+180 Vitality
+76 Resistance to All Elements
Regenerates 223 Life per Second
+219–491 Holy Damage
+41% Damage
+182 Strength
+199 Vitality
Increases Attack Speed by 11%
Regenerates 550 Life per Second
19% chance to Smite enemies when you hit them.
+124 Vitality
+54 Resistance to All Elements
+10% Life
+271 Armor
Regenerates 306 Life per Second
Critical Hit Chance Increased by 8.5%
+99 Strength
+72 Vitality
+73 Resistance to All Elements
+13 Maximum Fury (Barbarian Only)
2.90% of Damage Dealt Is Converted to Life
Reduces resource cost of Weapon Throw by 5 Fury. (Barbarian Only)
+79 Strength
+42 Vitality
+64 Resistance to All Elements
+11% Life
Critical Hit Damage Increased by 27%
12% Better Chance of Finding Magical Items
+198 Strength
+55 Intelligence
+64 Resistance to All Elements
Regenerates 166 Life per Second
Critical Hit Chance Increased by 4.5%
Reduces damage from elites by 7%.
+20 Maximum Damage
+136 Vitality
+58 Resistance to All Elements
Each Hit Adds +870 Life
+12% Life
Regenerates 351 Life per Second
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
Unlocked at level 51
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Hurl a hammer with a 50% chance to Stun the target for 1.5 seconds.
Unlocked at level 33
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Increases duration to 7 seconds.
Unlocked at level 31
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Increases the movement speed bonus to 50% for 5 seconds.
Unlocked at level 38
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Strength: 1383
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1383.00%.
Increases Armor by 1383.
Dexterity: 342
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 342.00%.
Increases dodge chance by 16.05%.
Intelligence: 227
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 227.00%.
Increases resistances by 22.7.
Vitality: 1688
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7151
Reduces all damage from enemies of the same level as you by 70.45%.
Maximum Life: 106841
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 113/113
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
chuck
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Apr 6, 2013 8:15 AM PDT