Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Primary
Unlocked at level 11
Concussion
Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Explosive Light
Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Blinding Echo
6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
Strength: 128 Primary attribute for Barbarians. Increases all damage for Barbarians by 128.00%. Increases Armor by 128.
Dexterity: 458 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 458.00%. Increases dodge chance by 18.95%.
Intelligence: 80 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 80.00%. Increases resistances by 8.0.
Vitality: 248 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 985 Reduces all damage from enemies of the same level as you by 37.38%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 2833 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.