60 Barbarian
2 Wizard
1 Demon Hunter
1 Wizard
1 Monk
+180 Strength
+38 Physical Resistance
+29% Life
Critical Hit Chance Increased by 5.5%
Reduces damage from melee attacks by 6%.
+320 Strength
+152 Vitality
+75 Resistance to All Elements
+386 Armor
+229 Strength
+46 Intelligence
+156 Vitality
+72 Resistance to All Elements
+10% Life
+10% Movement Speed
Reduces damage from Cold attacks by 9%.
+91 Strength
Attack Speed Increased by 9%
Critical Hit Damage Increased by 29%
Critical Hit Chance Increased by 9.5%
+261 Strength
+118 Vitality
+72 Resistance to All Elements
+246 Armor
Regenerates 282 Life per Second
+219 Strength
+217 Vitality
+65 Resistance to All Elements
+77 Strength
+134 Vitality
Attack Speed Increased by 8%
+12% Movement Speed
Melee attackers take 1386 damage per hit.
Critical Hit Chance Increased by 4.5%
+264 Minimum Damage
+397 Maximum Damage
+39% Damage
+166 Strength
Critical Hit Damage Increased by 148%
2.90% of Damage Dealt Is Converted to Life
+203 Minimum Damage
+154 Maximum Damage
+36% Damage
+161 Strength
+0.24 Attacks per Second
Critical Hit Damage Increased by 160%
16.8% Chance to Fear on Hit
+174 Strength
+33 Intelligence
+77 Vitality
+77 Resistance to All Elements
+13 Maximum Fury (Barbarian Only)
2.90% of Damage Dealt Is Converted to Life
Reduces resource cost of Rend by 1 Fury. (Barbarian Only)
Adds 5% to Arcane Damage
+13 Maximum Fury (Barbarian Only)
Increases Damage Against Elites by 24%
Reduces resource cost of Hammer of the Ancients by 3 Fury. (Barbarian Only)
+27–50 Damage
+86 Strength
+70 Dexterity
Attack Speed Increased by 9%
Critical Hit Chance Increased by 4.5%
+22–89 Damage
+215 Strength
Critical Hit Damage Increased by 60%
Critical Hit Chance Increased by 8.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Strength: 2666
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2666.00%.
Increases Armor by 2666.
Dexterity: 237
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 237.00%.
Increases dodge chance by 13.43%.
Intelligence: 246
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 246.00%.
Increases resistances by 24.6.
Vitality: 1181
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6197
Reduces all damage from enemies of the same level as you by 67.38%.
Maximum Life: 57839
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 126/126
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
symmetry
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on May 20, 2013 8:17 PM PDT