Cause acid to rain down, dealing an initial 115% weapon damage as Poison, followed by 150% weapon damage as Poison over 3 seconds to enemies who remain in the area.
Decay
Unlocked at level 22
Acid Rain
Increases the initial area of effect of Acid Cloud to 24 yards.
Strength: 96 Primary attribute for Barbarians. Increases all damage for Barbarians by 96.00%. Increases Armor by 96.
Dexterity: 96 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 96.00%. Increases dodge chance by 9.60%.
Intelligence: 274 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 274.00%. Increases resistances by 27.4.
Vitality: 185 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 96 Reduces all damage from enemies of the same level as you by 3.10%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 6751 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Mana 740/740 The Witch Doctor uses Mana to cast most spells. The Mana pool grows as the Witch Doctor gains levels.
Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
Unlocked at level 20
Missile Ward
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Hysteria
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds.