Strength: 596 Primary attribute for Barbarians. Increases all damage for Barbarians by 596.00%. Increases Armor by 596.
Dexterity: 1083 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1083.00%. Increases dodge chance by 30.83%.
Intelligence: 240 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 240.00%. Increases resistances by 24.0.
Vitality: 621 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 34.
Armor: 2341 Reduces all damage from enemies of the same level as you by 44.24%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 24594 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.