60 Barbarian
52 Monk
22 Demon Hunter
19 Witch Doctor
3 Wizard
+92 Strength
+62 Dexterity
+71 Intelligence
+34 Cold Resistance
+246 Armor
Regenerates 91 Life per Second
+153 Strength
+344 Armor
Regenerates 152 Life per Second
+79 Strength
+71 Vitality
+41 Arcane Resistance
+243 Armor
+21% Extra Gold from Monsters
+89 Strength
+87 Intelligence
+239 Armor
11% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 5.5%
Health Globes and Potions Grant +3680 Life.
+140 Strength
+68 Intelligence
+41 Lightning Resistance
+4% Life
+240 Armor
+77 Strength
+123 Vitality
+276 Armor
Regenerates 56 Life per Second
+67 Strength
+35 Dexterity
+65 Vitality
+40 Fire Resistance
+249 Armor
+248–602 Lightning Damage
+127 Strength
+108 Intelligence
+275–549 Fire Damage
+88 Strength
+68 Dexterity
+95 Strength
+44 Intelligence
+72 Vitality
+28 Physical Resistance
+252 Armor
+153 Strength
+55 Intelligence
+17 Arcane Resistance
+132 Strength
+43 Intelligence
+161 Armor
+223 Strength
+66 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Increase damage to 175% weapon damage.
Unlocked at level 47
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Reduce Fury cost to 15 Fury.
Unlocked at level 48
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Unlocked at level 18
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
Unlocked at level 54
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
Unlocked at level 46
Strength: 187
Primary attribute for Barbarians.
Increases all damage for Barbarians by 187.00%.
Increases Armor by 187.
Dexterity: 67
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 67.00%.
Increases dodge chance by 6.70%.
Intelligence: 67
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 67.00%.
Increases resistances by 6.7.
Vitality: 127
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 187
Reduces all damage from enemies of the same level as you by 5.87%.
Maximum Life: 4721
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Barnabas
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on Aug 27, 2012 6:47 PM PDT