Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 28% weapon damage as Fire. You may only have one Hydra active at a time.
Force
Unlocked at level 21
Venom Hydra
Summon a poison breathing Hydra that leaves a pool of acid that causes 18% weapon damage per second as Poison to enemies who remain in the pool.
Strength: 97 Primary attribute for Barbarians. Increases all damage for Barbarians by 97.00%. Increases Armor by 97.
Dexterity: 197 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 197.00%. Increases dodge chance by 12.43%.
Intelligence: 450 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 450.00%. Increases resistances by 45.0.
Vitality: 187 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 92 Reduces all damage from enemies of the same level as you by 2.98%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 6821 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 15505 Life.
Cooldown: 30 seconds
Unlocked at level 10
Vanish
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.