Monster kills grant +6 experience.
Monster kills grant +8 experience.
Monster kills grant +3 experience.
Monster kills grant +4 experience.
Monster kills grant +7 experience.
Primary attribute for Barbarians and Crusaders.
Increases all damage for Barbarians and Crusaders by 29.00%.
Increases Armor by 29.
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 248.00%.
Increases Armor by 13.70%.
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 98.00%.
Increases resistances by 9.8.
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Reduces all damage from enemies of the same level as you by 0.00%.
The amount of damage per second you can deal.
Damage is based on your weapons, attributes, attack speed, Critical Hit Chance,
Critical Hit Damage, passive skills, and dual-wielding attack speed increase.
The total amount of raw damage you can take.
Toughness is based on your maximum Life, armor, dodge chance,
average resistances, and missile, melee, and elite damage reduction.
The amount of Toughness you can recover every second in combat.
Recovery is based on your Toughness, Life per Hit, Life per Second, Life per Kill,
Life per Fury/Spirit/Wrath Spent, Life Steal, and Health Globe Healing Bonus.
Maximum Life: 1468
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
A fast-regenerating resource
used to fuel the Demon Hunter's
A resource that regenerates slowly
over time and is used for the Demon
Hunter's tactical abilities.
Last updated on Nov 22, 2012 2:49 PM PST