Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Wall of Light
Increases damage of the initial strike to 1202% weapon damage as Holy.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Defensive
Unlocked at level 4
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 38% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
Strength: 242 Primary attribute for Barbarians. Increases all damage for Barbarians by 242.00%. Increases Armor by 242.
Dexterity: 938 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 938.00%. Increases dodge chance by 28.76%.
Intelligence: 184 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 184.00%. Increases resistances by 18.4.
Vitality: 372 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 2267 Reduces all damage from enemies of the same level as you by 43.04%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 13296 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.