Drop a turret on the ground. The turret begins firing at nearby enemies for 175% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
Devices
Unlocked at level 25
Aid Station
Heals nearby allies for 2.0% of their maximum Life per second.
Summon a raven companion. Your raven companion will periodically peck at enemies for 38% of your weapon damage as Physical.
Hunting
Unlocked at level 17
Boar Companion
Summon a boar instead of a raven. The boar increases your Life regeneration by 310 per second. In addition the boar increases your resistances to all damage types by 15%.
Strength: 206 Primary attribute for Barbarians. Increases all damage for Barbarians by 206.00%. Increases Armor by 206.
Dexterity: 1646 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1646.00%. Increases dodge chance by 36.46%.
Intelligence: 352 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 352.00%. Increases resistances by 35.2.
Vitality: 1144 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3136 Reduces all damage from enemies of the same level as you by 51.11%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 67731 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 40/40 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.