60 Demon Hunter
60 Barbarian
60 Wizard
60 Witch Doctor
60 Monk
1 Demon Hunter
+216 Strength
+31 Vitality
+50 Poison Resistance
Attack Speed Increased by 9%
Regenerates 204 Life per Second
Critical Hit Chance Increased by 4.5%
8% more Fire damage taken.
28% chance to cast a Poison Nova when you are hit.
+76 Strength
+81 Intelligence
+70 Vitality
+46 Arcane Resistance
+78 Resistance to All Elements
Regenerates 379 Life per Second
+162 Strength
+64 Vitality
+30 Fire Resistance
Regenerates 110 Life per Second
+11% Movement Speed
Increases Gold and Health Pickup by 7 Yards.
+33 Strength
+107 Vitality
+69 Resistance to All Elements
Critical Hit Damage Increased by 27%
Critical Hit Chance Increased by 6.0%
Health Globes and Potions Grant +5464 Life.
+142 Strength
+73 Resistance to All Elements
+6% Life
Regenerates 321 Life per Second
+174 Strength
+85 Dexterity
+126 Vitality
+70 Resistance to All Elements
Regenerates 338 Life per Second
+85 Strength
+12 Resistance to All Elements
Attack Speed Increased by 9%
Regenerates 272 Life per Second
+12% Movement Speed
Melee attackers take 1390 damage per hit.
+311–585 Poison Damage
+94 Strength
+84 Vitality
Increases Attack Speed by 10%
Each Hit Adds +814 Life
Critical Hit Damage Increased by 70%
+110 Strength
+145 Vitality
+41 Physical Resistance
+56 Resistance to All Elements
+18% Extra Gold from Monsters
Critical Hit Chance Increased by 7.5%
+255 Strength
+100 Vitality
+34 Cold Resistance
+63 Resistance to All Elements
Regenerates 231 Life per Second
+30–58 Damage
+80 Strength
Attack Speed Increased by 9%
+30–63 Damage
+94 Strength
+36 Lightning Resistance
Critical Hit Damage Increased by 29%
+89 Strength
+102 Vitality
+32 Lightning Resistance
+18 Resistance to All Elements
Critical Hit Damage Increased by 58%
Critical Hit Chance Increased by 6.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Unlocked at level 36
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Redirect 35% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
Unlocked at level 42
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Strength: 1842
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1842.00%.
Increases Armor by 1842.
Dexterity: 167
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 167.00%.
Increases dodge chance by 11.68%.
Intelligence: 163
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 163.00%.
Increases resistances by 16.3.
Vitality: 986
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6737
Reduces all damage from enemies of the same level as you by 69.19%.
Maximum Life: 36873
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
JimBob
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Apr 18, 2013 12:00 PM PDT