60 Monk
27 Witch Doctor
9 Monk
8 Demon Hunter
8 Wizard
7 Barbarian
7 Wizard
5 Demon Hunter
5 Witch Doctor
4 Barbarian
Increases Gold and Health Pickup by 2 Yards.
+5 Vitality
4% Better Chance of Finding Magical Items
Melee attackers take 1 damage per hit.
Monster kills grant +3 experience.
Monster kills grant +4 experience.
+1 Dexterity
+1–2 Poison Damage
+2 Strength
5% Better Chance of Finding Magical Items
2% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 21
Primary attribute for Barbarians.
Increases all damage for Barbarians by 21.00%.
Increases Armor by 21.
Dexterity: 12
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 12.00%.
Increases dodge chance by 1.20%.
Intelligence: 11
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 11.00%.
Increases resistances by 1.1.
Vitality: 20
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 172
Reduces all damage from enemies of the same level as you by 46.24%.
Maximum Life: 252
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Gutts
4 Barbarian
Last updated on Feb 23, 2013 6:31 PM PST