Strength: 255 Primary attribute for Barbarians. Increases all damage for Barbarians by 255.00%. Increases Armor by 255.
Dexterity: 538 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 538.00%. Increases dodge chance by 20.76%.
Intelligence: 87 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 87.00%. Increases resistances by 8.7.
Vitality: 392 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 769 Reduces all damage from enemies of the same level as you by 31.15%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4624 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 33/33 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
Unlocked at level 20
Missile Ward
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Mass Control
Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.