49 Monk
35 Demon Hunter
12 Barbarian
1 Demon Hunter
Hardcore
+1 Dexterity
Regenerates 1 Life per Second
+9 Vitality
Monster kills grant +5 experience.
+7 Intelligence
Monster kills grant +3 experience.
Melee attackers take 1 damage per hit.
Monster kills grant +6 experience.
+2–3 Poison Damage
Monster kills grant +2 experience.
+2–4 Holy Damage
Monster kills grant +4 experience.
Monster kills grant +4 experience.
+5 Life after Each Kill
+2–4 Damage
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 43
Primary attribute for Barbarians.
Increases all damage for Barbarians by 43.00%.
Increases Armor by 43.
Dexterity: 20
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 20.00%.
Increases dodge chance by 2.00%.
Intelligence: 26
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 26.00%.
Increases resistances by 2.6.
Vitality: 40
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 190
Reduces all damage from enemies of the same level as you by 24.05%.
Maximum Life: 484
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Thorak
12 Barbarian
Last updated on Jun 9, 2012 8:11 PM PDT