+53 Strength
+86 Dexterity
+49 Vitality
+65 Resistance to All Elements
+12% Life
Regenerates 189 Life per Second
+157 Strength
+43 Dexterity
+117 Vitality
+51 Fire Resistance
+41 Resistance to All Elements
+5% Life
+278 Armor
Melee attackers take 2017 damage per hit.
+94 Strength
+119 Dexterity
+71 Vitality
+55 Poison Resistance
+72 Resistance to All Elements
+192 Armor
+66 Strength
+36 Vitality
+24 Resistance to All Elements
+240 Armor
Critical Hit Damage Increased by 23%
Regenerates 93 Life per Second
Critical Hit Chance Increased by 5.0%
+173 Strength
+41 Dexterity
+77 Vitality
+44 Fire Resistance
+80 Resistance to All Elements
+263 Armor
+98 Strength
+37 Dexterity
+127 Vitality
+50 Resistance to All Elements
+286 Armor
Regenerates 64 Life per Second
+47 Strength
+99 Vitality
+57 Arcane Resistance
+43 Resistance to All Elements
+256 Armor
Regenerates 79 Life per Second
Critical Hit Chance Increased by 4.5%
+262 Minimum Damage
+377 Maximum Damage
+50% Damage
+161 Strength
+168 Dexterity
+160 Intelligence
+154 Vitality
Increases Attack Speed by 11%
+16% Life
Ignores Durability Loss
+74 Strength
+110 Dexterity
+125 Vitality
+62 Resistance to All Elements
+242 Armor
+83 Vitality
+51 Resistance to All Elements
Each Hit Adds +183 Life
Critical Hit Chance Increased by 4.5%
10.6% chance to inflict Bleed for 100–152 damage over 5 seconds.
Reduces damage from ranged attacks by 4%.
This ring occasionally haunts nearby enemies.
+13 Maximum Damage
+113 Strength
+51 Dexterity
+74 Vitality
+53 Resistance to All Elements
+153 Armor
+34–91 Damage
+143 Strength
+41 Vitality
+59 Lightning Resistance
+77 Resistance to All Elements
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increase damage to 286% weapon damage.
Unlocked at level 36
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
Increase damage bonus to 30%.
Unlocked at level 26
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While active your damage is also increased by 100%.
Unlocked at level 40
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Heal 8% of your maximum Life for every enemy hit.
Unlocked at level 59
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 1390
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1390.00%.
Increases Armor by 1390.
Dexterity: 730
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 730.00%.
Increases dodge chance by 24.60%.
Intelligence: 235
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 235.00%.
Increases resistances by 23.5.
Vitality: 1196
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 7044
Reduces all damage from enemies of the same level as you by 70.13%.
Maximum Life: 56041
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Wall
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Mass Control |
| Poison Bolts | |
| Vanish | |
| Multishot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on Jun 16, 2013 7:28 PM PDT