Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Pillar of the Ancients
Summon an ancient pillar that deals 595% weapon damage followed by an additional 595% weapon damage after 2 seconds.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 26% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Strength: 769 Primary attribute for Barbarians. Increases all damage for Barbarians by 769.00%. Increases Armor by 769.
Dexterity: 1461 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1461.00%. Increases dodge chance by 34.61%.
Intelligence: 309 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 309.00%. Increases resistances by 30.9.
Vitality: 1489 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 5713 Reduces all damage from enemies of the same level as you by 65.57%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 64441 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.