Call down shards of ice to pelt an area, dealing 510% weapon damage as Cold to all enemies in the area over 6 seconds. Multiple casts in the same area do not stack.
Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies and lasts for 5 minutes.
Conjuration
Unlocked at level 22
Sparkflint
Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.
Strength: 164 Primary attribute for Barbarians. Increases all damage for Barbarians by 164.00%. Increases Armor by 164.
Dexterity: 114 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 114.00%. Increases dodge chance by 10.35%.
Intelligence: 356 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 356.00%. Increases resistances by 35.6.
Vitality: 355 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 909 Reduces all damage from enemies of the same level as you by 34.84%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 4169 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 129/129 A fast-regenerating resource used for most Wizard skills.