55 Wizard
12 Barbarian
9 Witch Doctor
7 Monk
4 Demon Hunter
+10 Intelligence
Increases Gold and Health Pickup by 2 Yards.
+5 Strength
+1 Dexterity
+9 Intelligence
+9 Vitality
6% Better Chance of Finding Magical Items
Monster kills grant +2 experience.
+4 Armor
+8 Dexterity
+10 Vitality
Increases Gold and Health Pickup by 2 Yards.
+7 Vitality
Monster kills grant +2 experience.
Increases Gold and Health Pickup by 2 Yards.
+2 Intelligence
Regenerates 1 Life per Second
Health Globes and Potions Grant +27 Life.
+2–4 Poison Damage
Increases Attack Speed by 2%
Each Hit Adds +3 Life
Monster kills grant +4 experience.
+2 Strength
5% Better Chance of Finding Magical Items
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Cost: 30 Fury
Slam the ground and cause a wave of destruction that deals 240% weapon damage and Knockback to targets in a 45 yard arc.
Secondary
Unlocked at level 12
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Generate: 15 Fury
Cooldown: 10 seconds
Throw a spear to pull an enemy back to you, briefly slowing the target's movement by 60% and dealing 185% weapon damage.
Might
Unlocked at level 9
Strength: 50
Primary attribute for Barbarians.
Increases all damage for Barbarians by 50.00%.
Increases Armor by 50.
Dexterity: 28
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 28.00%.
Increases dodge chance by 2.80%.
Intelligence: 40
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 40.00%.
Increases resistances by 4.0.
Vitality: 57
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 283
Reduces all damage from enemies of the same level as you by 32.05%.
Maximum Life: 654
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
CptNeckBeard
12 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
Last updated on Jun 6, 2012 7:40 PM PDT