Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Primary
Unlocked at level 11
Rising Tide
Critical Hits generate an additional 5 Spirit for each target hit.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Mantras
Unlocked at level 26
Circular Breathing
Mantra of Healing also regenerates 3 Spirit per second.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Inner Storm
As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
Strength: 383 Primary attribute for Barbarians. Increases all damage for Barbarians by 383.00%. Increases Armor by 383.
Dexterity: 1336 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1336.00%. Increases dodge chance by 33.36%.
Intelligence: 71 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 71.00%. Increases resistances by 7.1.
Vitality: 323 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 3006 Reduces all damage from enemies of the same level as you by 50.05%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 12739 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.