Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Strength: 102 Primary attribute for Barbarians. Increases all damage for Barbarians by 102.00%. Increases Armor by 102.
Dexterity: 187 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 187.00%. Increases dodge chance by 12.18%.
Intelligence: 44 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 44.00%. Increases resistances by 4.4.
Vitality: 99 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 483 Reduces all damage from enemies of the same level as you by 39.17%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1086 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.