60 Barbarian
60 Monk
60 Demon Hunter
60 Wizard
60 Demon Hunter
60 Witch Doctor
60 Barbarian
11 Wizard
2 Barbarian
+257 Strength
+32 Intelligence
+10% Life
Critical Hit Chance Increased by 5.5%
Increases Bonus Experience by 31%
Reduces damage from melee attacks by 5%.
+365 Strength
+48 Vitality
+72 Resistance to All Elements
+8% Life
+245 Armor
+173 Strength
+66 Intelligence
+94 Vitality
+79 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 13%
+271 Strength
+81 Dexterity
Critical Hit Damage Increased by 31%
Regenerates 331 Life per Second
Critical Hit Chance Increased by 9.5%
Reduces damage from melee attacks by 5%.
+264 Strength
+69 Dexterity
+71 Resistance to All Elements
+243 Armor
Regenerates 342 Life per Second
Increases Gold and Health Pickup by 7 Yards.
+286 Strength
+247 Vitality
+37 Lightning Resistance
+63 Resistance to All Elements
+86 Strength
+46 Fire Resistance
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1228 damage per hit.
Critical Hit Chance Increased by 5.5%
+285 Minimum Damage
+243 Maximum Damage
+40% Damage
+103 Strength
+202 Vitality
Critical Hit Damage Increased by 192%
+219–396 Arcane Damage
+130 Vitality
Increases Attack Speed by 10%
Critical Hit Damage Increased by 200%
2.80% of Damage Dealt Is Converted to Life
+252 Strength
+52 Vitality
+74 Resistance to All Elements
+13 Maximum Fury (Barbarian Only)
2.80% of Damage Dealt Is Converted to Life
Increases Bash Damage by 8% (Barbarian Only)
+30–60 Damage
+232 Strength
+82 Dexterity
Critical Hit Chance Increased by 4.5%
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+34–95 Damage
+169 Strength
Each Hit Adds +317 Life
Critical Hit Chance Increased by 4.5%
Increases Damage Against Elites by 3%
+107 Strength
+115 Vitality
Critical Hit Damage Increased by 95%
Melee attackers take 1068 damage per hit.
Critical Hit Chance Increased by 8.5%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Increases the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times.
Unlocked at level 26
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
Call forth a massive hammer to smash enemies directly in front of you for 325% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Secondary
Unlocked at level 2
Strike a smaller area for 406% weapon damage.
Unlocked at level 15
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 3037
Primary attribute for Barbarians.
Increases all damage for Barbarians by 3037.00%.
Increases Armor by 3037.
Dexterity: 394
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 394.00%.
Increases dodge chance by 17.35%.
Intelligence: 260
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 260.00%.
Increases resistances by 26.0.
Vitality: 1205
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6416
Reduces all damage from enemies of the same level as you by 68.14%.
Maximum Life: 50092
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 118/118
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Zangief
60 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Intervene | |
| Loyalty | |
| Onslaught | |
| Guardian |
Last updated on Feb 23, 2013 8:34 AM PST