60 Barbarian
60 Demon Hunter
60 Witch Doctor
60 Monk
60 Wizard
+194 Strength
+35 Fire Resistance
+71 Resistance to All Elements
Attack Speed Increased by 9%
+28% Life
+330 Strength
+191 Vitality
+77 Resistance to All Elements
+256 Armor
+185 Strength
+117 Dexterity
+54 Vitality
+55 Cold Resistance
+75 Resistance to All Elements
+10% Life
+160 Armor
Reduces damage from Cold attacks by 7%.
+97 Strength
+78 Dexterity
Critical Hit Damage Increased by 28%
Regenerates 249 Life per Second
Critical Hit Chance Increased by 10.0%
Reduces damage from melee attacks by 5%.
+287 Strength
+35 Intelligence
+97 Vitality
+37 Physical Resistance
+14 Resistance to All Elements
+11% Life
+282 Strength
+77 Vitality
+79 Resistance to All Elements
+22% Extra Gold from Monsters
19% Better Chance of Finding Magical Items
+248 Strength
+80 Intelligence
+58 Cold Resistance
+77 Resistance to All Elements
Critical Hit Chance Increased by 5.5%
Increases Gold and Health Pickup by 7 Yards.
+197 Minimum Damage
+390 Maximum Damage
+40% Damage
+148 Strength
+150 Dexterity
+99 Vitality
+0.24 Attacks per Second
Critical Hit Damage Increased by 44%
16.0% Chance to Fear on Hit
+217–587 Holy Damage
+41% Damage
+191 Strength
Increases Attack Speed by 11%
Critical Hit Damage Increased by 90%
Gain 20 Life per Fury Spent (Barbarian Only)
+251 Strength
+121 Vitality
2.80% of Damage Dealt Is Converted to Life
Critical Hit Chance Increased by 1.0%
Reduces resource cost of Rend by 1 Fury. (Barbarian Only)
+226 Strength
+50 Intelligence
Critical Hit Damage Increased by 35%
Regenerates 165 Life per Second
Critical Hit Chance Increased by 4.5%
Increases Damage Against Elites by 4%
+32 Maximum Damage
+156 Strength
+62 Resistance to All Elements
Regenerates 191 Life per Second
Critical Hit Chance Increased by 4.5%
Reduces damage from elites by 6%.
+33–62 Damage
+220 Vitality
+28 Poison Resistance
Critical Hit Damage Increased by 82%
Critical Hit Chance Increased by 9.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
While under the effects of Frenzy, you gain 15% increased movement speed.
Unlocked at level 34
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2992
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2992.00%.
Increases Armor by 2992.
Dexterity: 482
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 482.00%.
Increases dodge chance by 19.55%.
Intelligence: 302
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 302.00%.
Increases resistances by 30.2.
Vitality: 1126
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6619
Reduces all damage from enemies of the same level as you by 68.81%.
Maximum Life: 59132
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Kamal
60 Barbarian
| Charm | |
| Powered Armor | |
| Disorient | |
| Focused Mind |
| Poison Bolts | |
| Dirty Fighting | |
| Multishot | |
| Anatomy |
| Intervene | |
| Loyalty | |
| Onslaught | |
| Inspire |
Last updated on Jun 17, 2013 9:34 PM PDT