60 Barbarian
60 Demon Hunter
60 Monk
60 Wizard
60 Witch Doctor
60 Barbarian
60 Wizard
12 Witch Doctor
Hardcore
7 Demon Hunter
Hardcore
+185 Strength
+80 Resistance to All Elements
Attack Speed Increased by 9%
+28% Life
Critical Hit Chance Increased by 4.5%
+350 Strength
+281 Vitality
+78 Resistance to All Elements
+254 Armor
+180 Strength
+38 Dexterity
+99 Vitality
+76 Resistance to All Elements
+12% Movement Speed
Reduces duration of control impairing effects by 14%
+221 Strength
+74 Vitality
+45 Fire Resistance
Critical Hit Damage Increased by 40%
+16% Extra Gold from Monsters
Critical Hit Chance Increased by 10.0%
+282 Strength
+58 Intelligence
+92 Vitality
+45 Fire Resistance
+64 Resistance to All Elements
+8% Life
+250 Strength
+162 Vitality
+73 Resistance to All Elements
+24% Extra Gold from Monsters
19% Better Chance of Finding Magical Items
+61 Strength
+56 Dexterity
Attack Speed Increased by 9%
+12% Movement Speed
Melee attackers take 1422 damage per hit.
Critical Hit Chance Increased by 4.0%
Increases Gold and Health Pickup by 5 Yards.
+34 Maximum Damage
+200–508 Fire Damage
Increases Attack Speed by 10%
Critical Hit Damage Increased by 195%
2.80% of Damage Dealt Is Converted to Life
+296 Minimum Damage
+336 Maximum Damage
+36% Damage
+164 Strength
+0.25 Attacks per Second
Each Hit Adds +384 Life
Critical Hit Damage Increased by 100%
10.2% Chance to Fear on Hit
+155 Strength
+95 Intelligence
+29 Arcane Resistance
Attack Speed Increased by 9%
Critical Hit Damage Increased by 49%
Reduces resource cost of Weapon Throw by 2 Fury. (Barbarian Only)
+34–64 Damage
+72 Strength
Each Hit Adds +186 Life
Critical Hit Damage Increased by 31%
Critical Hit Chance Increased by 4.5%
+158 Strength
+72 Vitality
+60 Poison Resistance
Critical Hit Damage Increased by 34%
Critical Hit Chance Increased by 5.5%
+219 Strength
+49 Fire Resistance
+318 Armor
Critical Hit Damage Increased by 56%
Melee attackers take 755 damage per hit.
Critical Hit Chance Increased by 10.0%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Allows you to move at your movement speed while using Whirlwind.
Unlocked at level 29
Cost: 20 Fury
Increase movement speed by 40% for 3 seconds.
Defensive
Unlocked at level 16
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
Unlocked at level 29
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each Frenzy effect also increases your damage by 4%.
Unlocked at level 59
Cost: 20 Fury
Enter a rage which increases damage by 15% and Critical Hit Chance by 3% for 120 seconds.
Tactics
Unlocked at level 22
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
Unlocked at level 46
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Your Critical Hit Chance is increased by 10% for 6 seconds.
Unlocked at level 34
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
Unlocked at level 60
Strength: 2784
Primary attribute for Barbarians.
Increases all damage for Barbarians by 2784.00%.
Increases Armor by 2784.
Dexterity: 261
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 261.00%.
Increases dodge chance by 14.03%.
Intelligence: 320
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 320.00%.
Increases resistances by 32.0.
Vitality: 1107
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6521
Reduces all damage from enemies of the same level as you by 68.49%.
Maximum Life: 53069
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Darrius
60 Barbarian
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Powered Shot | |
| Anatomy |
| Heal | |
| Loyalty | |
| Charge | |
| Guardian |
Last updated on May 16, 2013 3:43 AM PDT