Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Defensive
Unlocked at level 4
Jagged Spikes
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
Strength: 197 Primary attribute for Barbarians. Increases all damage for Barbarians by 197.00%. Increases Armor by 197.
Dexterity: 581 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 581.00%. Increases dodge chance by 21.62%.
Intelligence: 254 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 254.00%. Increases resistances by 25.4.
Vitality: 666 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 23.
Armor: 1608 Reduces all damage from enemies of the same level as you by 40.12%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 15546 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.