60 Barbarian
60 Demon Hunter
26 Wizard
17 Monk
14 Barbarian
5 Witch Doctor
3 Barbarian
2 Barbarian
+10 Strength
Melee attackers take 1 damage per hit.
Monster kills grant +5 experience.
Health Globes and Potions Grant +46 Life.
+8 Strength
Monster kills grant +6 experience.
+16 Strength
+4% Movement Speed
Monster kills grant +7 experience.
Increases Gold and Health Pickup by 3 Yards.
+17 Strength
Monster kills grant +4 experience.
+13 Strength
Melee attackers take 1 damage per hit.
Monster kills grant +8 experience.
Increases Gold and Health Pickup by 3 Yards.
+5 Strength
+6 Dexterity
+6 Intelligence
+12 Vitality
5% Better Chance of Finding Magical Items
Health Globes and Potions Grant +34 Life.
+17 Strength
Regenerates 1 Life per Second
Melee attackers take 1 damage per hit.
Increases Gold and Health Pickup by 3 Yards.
+40 Minimum Damage
+40 Maximum Damage
+2–5 Fire Damage
+14% Damage
+46 Strength
Each Hit Adds +21 Life
Critical Hit Chance Increased by 1.0%
1.1% chance to inflict Bleed for 26–66 damage over 5 seconds.
Slain enemies rest in pieces.
+17 Strength
+8% Extra Gold from Monsters
+2 Maximum Fury (Barbarian Only)
Melee attackers take 1 damage per hit.
Monster kills grant +8 experience.
Health Globes and Potions Grant +3 Life.
+15 Strength
Attack Speed Increased by 3%
Each Hit Adds +2 Life
+8% Extra Gold from Monsters
+25 Strength
Monster kills grant +5 experience.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Add 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
Unlocked at level 13
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Increase the range of Rend to hit all enemies within 17 yards.
Unlocked at level 11
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Strength: 238
Primary attribute for Barbarians.
Increases all damage for Barbarians by 238.00%.
Increases Armor by 238.
Dexterity: 27
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 27.00%.
Increases dodge chance by 2.70%.
Intelligence: 27
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 27.00%.
Increases resistances by 2.7.
Vitality: 47
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 487
Reduces all damage from enemies of the same level as you by 41.03%.
Maximum Life: 562
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 102/102
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Auckes
14 Barbarian
Last updated on Feb 24, 2013 8:50 AM PST