+52 Strength
+44 Intelligence
+45 Vitality
Increases Bonus Experience by 25%
+100 Strength
+38 Vitality
+18 Arcane Resistance
Regenerates 14 Life per Second
+68 Strength
+21 Vitality
+50 Strength
+24 Dexterity
+26 Intelligence
+11 Fire Resistance
Increases Gold and Health Pickup by 6 Yards.
+44 Strength
+41 Intelligence
+36 Vitality
Regenerates 7 Life per Second
+47 Strength
+34 Vitality
+53 Strength
Critical Hit Chance Increased by 1.5%
+25 Minimum Damage
+25 Maximum Damage
+3–7 Lightning Damage
+71 Strength
+75 Dexterity
+77 Intelligence
+25 Minimum Damage
+25 Maximum Damage
+88 Strength
+48 Vitality
2.10% of Damage Dealt Is Converted to Life
1.0% Chance to Slow on Hit
+124 Strength
+35 Dexterity
+29 Minimum Damage
+13 Maximum Damage
+47 Dexterity
+198 Intelligence
+43 Vitality
+186 Armor
Increases Bonus Experience by 35%
Chance to launch an explosive ball of Hellfire when you attack.
+4–8 Damage
Attack Speed Increased by 5%
+5–10 Damage
Critical Hit Damage Increased by 32%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
Unlocked at level 30
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
Unlocked at level 25
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Cost: 10 Fury
Hurl a throwing weapon at an enemy for 130% weapon damage and Slow the movement of the enemy by 60% for 2 seconds.
Tactics
Unlocked at level 14
Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.
Unlocked at level 42
Cooldown: 12 seconds
Deal 165% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second.
Might
Unlocked at level 26
Redirect 35% of incoming melee and ranged damage for 4 seconds after Overpower is activated.
Unlocked at level 42
Strength: 830
Primary attribute for Barbarians.
Increases all damage for Barbarians by 830.00%.
Increases Armor by 830.
Dexterity: 230
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 230.00%.
Increases dodge chance by 13.25%.
Intelligence: 435
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 435.00%.
Increases resistances by 43.5.
Vitality: 356
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 17.
Armor: 1890
Reduces all damage from enemies of the same level as you by 47.37%.
Maximum Life: 6256
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Vallen
42 Barbarian
| Crippling Shot | |
| Dirty Fighting | |
| Intervene | |
Last updated on Jan 10, 2013 8:07 PM PST