Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Primary
Unlocked at level 11
Concussion
Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 60% for 2 seconds.
Strength: 157 Primary attribute for Barbarians. Increases all damage for Barbarians by 157.00%. Increases Armor by 157.
Dexterity: 359 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 359.00%. Increases dodge chance by 16.48%.
Intelligence: 132 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 132.00%. Increases resistances by 13.2.
Vitality: 296 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 1018 Reduces all damage from enemies of the same level as you by 38.88%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3124 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.