Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 200% weapon damage as Physical.
Force
Unlocked at level 9
Impactful Wave
Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
Strength: 67 Primary attribute for Barbarians. Increases all damage for Barbarians by 67.00%. Increases Armor by 67.
Dexterity: 51 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 51.00%. Increases dodge chance by 5.10%.
Intelligence: 306 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 306.00%. Increases resistances by 30.6.
Vitality: 102 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 407 Reduces all damage from enemies of the same level as you by 29.99%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1132 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 809 Life.
Cooldown: 30 seconds
Unlocked at level 10
Vanish
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.