60 Barbarian
60 Wizard
18 Witch Doctor
7 Barbarian
Hardcore
5 Monk
3 Demon Hunter
+4% Movement Speed
Health Globes and Potions Grant +27 Life.
+1 Vitality
Increases Gold and Health Pickup by 2 Yards.
+1 Strength
Increases Gold and Health Pickup by 2 Yards.
+2–4 Holy Damage
Monster kills grant +4 experience.
+1–3 Cold Damage
1.00% of Damage Dealt Is Converted to Life
Melee attackers take 1 damage per hit.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Strength: 29
Primary attribute for Barbarians.
Increases all damage for Barbarians by 29.00%.
Increases Armor by 29.
Dexterity: 14
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 14.00%.
Increases dodge chance by 1.40%.
Intelligence: 14
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 14.00%.
Increases resistances by 1.4.
Vitality: 22
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 82
Reduces all damage from enemies of the same level as you by 18.98%.
Maximum Life: 284
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
ManShe
7 Barbarian
Last updated on Nov 1, 2012 9:20 PM PDT