Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Inner Storm
As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 620 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930 damage.
This is a Mantra. You can only have one Mantra active at a time.
Strength: 505 Primary attribute for Barbarians. Increases all damage for Barbarians by 505.00%. Increases Armor by 505.
Dexterity: 1474 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 1474.00%. Increases dodge chance by 34.74%.
Intelligence: 191 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 191.00%. Increases resistances by 19.1.
Vitality: 447 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1955 Reduces all damage from enemies of the same level as you by 39.46%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 19901 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Poison Bolts
Vanish
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 14604 Life.
Cooldown: 30 seconds
Unlocked at level 10
Vanish
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.