Strength: 178 Primary attribute for Barbarians. Increases all damage for Barbarians by 178.00%. Increases Armor by 178.
Dexterity: 438 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 438.00%. Increases dodge chance by 18.45%.
Intelligence: 86 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 86.00%. Increases resistances by 8.6.
Vitality: 449 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 11.
Armor: 932 Reduces all damage from enemies of the same level as you by 34.11%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 5119 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 150/150 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Powered Armor
Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds.
Unlocked at level 20
Powered Armor
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Mass Control
Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions.