Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Strength: 18 Primary attribute for Barbarians. Increases all damage for Barbarians by 18.00%. Increases Armor by 18.
Dexterity: 36 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 36.00%. Increases dodge chance by 3.60%.
Intelligence: 15 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 15.00%. Increases resistances by 1.5.
Vitality: 23 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 110 Reduces all damage from enemies of the same level as you by 21.57%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 298 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.