60 Barbarian
60 Wizard
60 Demon Hunter
60 Witch Doctor
60 Monk
51 Barbarian
31 Wizard
11 Demon Hunter
9 Monk
1 Witch Doctor
+55 Strength
+54 Vitality
+15% Life
Increases Gold and Health Pickup by 5 Yards.
+94 Strength
+31 Intelligence
+80 Vitality
+12% Extra Gold from Monsters
Regenerates 31 Life per Second
Melee attackers take 87 damage per hit.
+106 Strength
+52 Dexterity
+28 Intelligence
+58 Vitality
+21 Lightning Resistance
Regenerates 35 Life per Second
+100 Strength
+50 Intelligence
+71 Vitality
+19 Lightning Resistance
Melee attackers take 63 damage per hit.
+105 Strength
+36 Dexterity
+45 Vitality
+25 Poison Resistance
Regenerates 2 Life per Second
Monster kills grant +16 experience.
+109 Strength
+104 Vitality
+21 Physical Resistance
+11% Extra Gold from Monsters
Monster kills grant +17 experience.
+80 Strength
+87 Vitality
+76 Resistance to All Elements
Critical Hit Chance Increased by 4.5%
Level Requirement Reduced by 10
+157–298 Cold Damage
+277 Strength
+98 Vitality
Level Requirement Reduced by 16
+257 Minimum Damage
+30 Minimum Damage
+381 Maximum Damage
+107 Strength
+167 Dexterity
+157 Vitality
Level Requirement Reduced by 13
+85 Strength
+86 Dexterity
+96 Vitality
+34 Resistance to All Elements
Level Requirement Reduced by 15
Increases Bash Damage by 13% (Barbarian Only)
+5–10 Damage
+75 Strength
+39 Dexterity
+26 Intelligence
+31 Vitality
+26 Life after Each Kill
+7–14 Damage
+46 Strength
+119 Vitality
+20 Cold Resistance
Critical Hit Damage Increased by 16%
+114 Strength
+81 Vitality
+13 Cold Resistance
Attack Speed Increased by 5%
+84 Life after Each Kill
Health Globes and Potions Grant +426 Life.
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
Unlocked at level 51
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Affected enemies also have their movement speed reduced by 60%.
Unlocked at level 45
Cooldown: 30 seconds
Reduces all damage taken by 65% for 5 seconds.
Defensive
Unlocked at level 22
Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
Unlocked at level 43
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Knocks enemies back 24 yards whenever Revenge is used.
Unlocked at level 41
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
War Cry also grants a 15% bonus to Dodge Chance.
Unlocked at level 49
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
Unlocked at level 46
Strength: 1513
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1513.00%.
Increases Armor by 1513.
Dexterity: 438
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 438.00%.
Increases dodge chance by 18.45%.
Intelligence: 193
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 193.00%.
Increases resistances by 19.3.
Vitality: 1190
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 26.
Armor: 3083
Reduces all damage from enemies of the same level as you by 54.73%.
Maximum Life: 35857
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 120/120
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Elizabet
51 Barbarian
| Charm | |
| Powered Armor | |
| Erosion | |
| Focused Mind |
| Crippling Shot | |
| Dirty Fighting | |
| Multishot | |
| Hysteria |
| Heal | |
| Intimidate | |
| Charge | |
| Guardian |
Last updated on May 15, 2013 4:00 PM PDT