60 Monk
28 Witch Doctor
14 Barbarian
Hardcore
+9 Strength
+19 Vitality
Increases Gold and Health Pickup by 2 Yards.
+2 Strength
Monster kills grant +5 experience.
+5 Vitality
Monster kills grant +5 experience.
+4 Strength
+8 Vitality
+9% Extra Gold from Monsters
Increases Gold and Health Pickup by 3 Yards.
+2 Minimum Damage
+2 Maximum Damage
Monster kills grant +6 experience.
+17 Vitality
Health Globes and Potions Grant +43 Life.
+9 Strength
Attack Speed Increased by 2%
Melee attackers take 1 damage per hit.
+11 Vitality
Each Hit Adds +3 Life
10% Better Chance of Finding Magical Items
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 8 Fury per attack
Brutally smash an enemy for 165% weapon damage with a 20% chance to Knockback.
Primary
Unlocked at level 1
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 seconds.
Unlocked at level 6
Generate: 5 Fury per attack
Swing your weapon in a wide arc to deal 140% weapon damage to all enemies caught in the swing.
Primary
Unlocked at level 3
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
Unlocked at level 9
Generate: 15 Fury
Cooldown: 12 seconds
Smash the ground, stunning all enemies within 12 yards for 4 seconds.
Defensive
Unlocked at level 4
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Unlocked at level 12
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Strength: 73
Primary attribute for Barbarians.
Increases all damage for Barbarians by 73.00%.
Increases Armor by 73.
Dexterity: 21
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 21.00%.
Increases dodge chance by 2.10%.
Intelligence: 21
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 21.00%.
Increases resistances by 2.1.
Vitality: 95
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 10.
Armor: 463
Reduces all damage from enemies of the same level as you by 39.81%.
Maximum Life: 1042
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Wayne
14 Barbarian
| Heal | |
| Intimidate | |
Last updated on Dec 31, 2012 12:41 PM PST