Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
Strength: 17 Primary attribute for Barbarians. Increases all damage for Barbarians by 17.00%. Increases Armor by 17.
Dexterity: 44 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 44.00%. Increases dodge chance by 4.40%.
Intelligence: 16 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 16.00%. Increases resistances by 1.6.
Vitality: 26 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 201 Reduces all damage from enemies of the same level as you by 30.88%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 332 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.