Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
Generate:4 Hatred Cost:4 Discipline if you backflip
Shoot for 130% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
Requires Bow
Devices
Unlocked at level 14
Parting Gift
Whenever a backflip is triggered, leave a poison bomb behind that explodes for 55% weapon damage as Poison in a 12 yard radius after 0.6 seconds. Turns Evasive Fire into Poison damage.
Strength: 143 Primary attribute for Barbarians. Increases all damage for Barbarians by 143.00%. Increases Armor by 143.
Dexterity: 741 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 741.00%. Increases dodge chance by 24.82%.
Intelligence: 99 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 99.00%. Increases resistances by 9.9.
Vitality: 141 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 717 Reduces all damage from enemies of the same level as you by 30.29%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 1578 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Hatred 125/125 A fast-regenerating resource used to fuel the Demon Hunter's offensive abilities.
Discipline 30/30 A resource that regenerates slowly over time and is used for the Demon Hunter's tactical abilities.