60 Demon Hunter
60 Wizard
37 Barbarian
11 Witch Doctor
5 Demon Hunter
Hardcore
+62 Strength
+34 Dexterity
+30 Intelligence
+31 Vitality
Regenerates 3 Life per Second
30% Better Chance of Finding Magical Items
Critical Hit Chance Increased by 1.5%
+68 Strength
+15 Cold Resistance
+15 Resistance to All Elements
Each Hit Adds +9 Life
+85 Armor
Melee attackers take 7 damage per hit.
+46 Strength
+46 Dexterity
+10% Extra Gold from Monsters
+6% Movement Speed
Increases Gold and Health Pickup by 4 Yards.
+25 Strength
+20 Dexterity
+22 Intelligence
+22 Vitality
Attack Speed Increased by 4%
Regenerates 5 Life per Second
Monster kills grant +9 experience.
+23 Strength
+40 Armor
Regenerates 3 Life per Second
7% Better Chance of Finding Magical Items
+107 Strength
Regenerates 5 Life per Second
Increases Gold and Health Pickup by 4 Yards.
+47 Strength
+45 Intelligence
+17 Resistance to All Elements
+3% Life
Reduces duration of control impairing effects by 3%
Reduces damage from ranged attacks by 2%.
+2–5 Cold Damage
+10% Damage
+70 Strength
+9 Maximum Fury (Barbarian Only)
1.2% Chance to Freeze on Hit
14.0% chance to inflict Bleed for 3–8 damage over 5 seconds.
23% chance to be surrounded by a Chilling Aura when attacking.
+1–4 Lightning Damage
+15% Damage
+22 Strength
Critical Hit Chance Increased by 1.0%
+43 Strength
+32 Vitality
+20 Resistance to All Elements
+12% Extra Gold from Monsters
+7 Maximum Fury (Barbarian Only)
Gain 7 Life per Fury Spent (Barbarian Only)
+68 Strength
+11 Dexterity
+41 Vitality
+24 Life after Each Kill
+7% Extra Gold from Monsters
Melee attackers take 1 damage per hit.
+76 Strength
+33 Dexterity
+25 Life after Each Kill
2% Better Chance of Finding Magical Items
+4–8 Damage
+36 Strength
+19 Vitality
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 10 Fury
Deliver multiple attacks to everything in your path for 145% weapon damage.
Secondary
Unlocked at level 20
Critical Hits restore 2.0% of your maximum Life.
Unlocked at level 37
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Gain 5 Fury and heal for 8.0% of your maximum Life for each enemy hit.
Unlocked at level 19
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
Increases Fury gained to 40.
Unlocked at level 35
Cost: 50 Fury
Cooldown: 120 seconds
Enter a berserker rage which raises several attributes for 15 seconds.
Critical Hit Chance: 10%
Attack Speed: 25%
Dodge Chance: 20%
Movement Speed: 20%
Rage
Unlocked at level 30
Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
Unlocked at level 36
Strength: 811
Primary attribute for Barbarians.
Increases all damage for Barbarians by 811.00%.
Increases Armor by 811.
Dexterity: 188
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 188.00%.
Increases dodge chance by 12.20%.
Intelligence: 141
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 141.00%.
Increases resistances by 14.1.
Vitality: 226
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 12.
Armor: 1727
Reduces all damage from enemies of the same level as you by 48.28%.
Maximum Life: 3041
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 116/116
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Normal
Kerthunk
37 Barbarian
| Heal | |
| Intimidate | |
| Charge | |
| Inspire |
Last updated on Dec 17, 2012 4:04 PM PST