Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Explosive Light
Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Master of Wind
Increases the duration of the vortex to 20 seconds.
Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
Focus
Unlocked at level 22
Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 67% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 114 Life per second. The Mantra lasts 3 minutes.
For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 171 damage.
This is a Mantra. You can only have one Mantra active at a time.
Strength: 265 Primary attribute for Barbarians. Increases all damage for Barbarians by 265.00%. Increases Armor by 265.
Dexterity: 162 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 162.00%. Increases dodge chance by 11.55%.
Intelligence: 212 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 212.00%. Increases resistances by 21.2.
Vitality: 275 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 10.
Armor: 919 Reduces all damage from enemies of the same level as you by 36.48%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 3031 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 150/150 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.
Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it.
Cooldown: 10 seconds
Unlocked at level 15
Forceful Push
Erosion
Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds.
Cooldown: 15 seconds
Unlocked at level 25
Erosion
Focused Mind
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.