Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Focuses a wave of light that crushes enemies for 829% weapon damage as Holy, followed by an additional 96% weapon damage as Holy to all enemies in a line.
Secondary
Unlocked at level 12
Explosive Light
Release bursts of energy that deal 914% weapon damage as Holy to nearby enemies.
Cost:15 Spirit plus an additional 10 Spirit while channeling
Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 155% weapon damage while running.
Secondary
Unlocked at level 5
Tailwind
Increases the movement speed of Tempest Rush by 25%.
Surround yourself in a vortex that continuously deals 20% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 60% weapon damage to nearby enemies.
Techniques
Unlocked at level 21
Blade Storm
Intensify the vortex, increasing the damage per stack to 26% weapon damage. This increases the damage with 3 stacks to 78% weapon damage.
Strength: 227 Primary attribute for Barbarians. Increases all damage for Barbarians by 227.00%. Increases Armor by 227.
Dexterity: 620 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 620.00%. Increases dodge chance by 22.40%.
Intelligence: 168 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 168.00%. Increases resistances by 16.8.
Vitality: 502 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1925 Reduces all damage from enemies of the same level as you by 39.09%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 17846 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Spirit 250/250 Generated by Monk melee attacks and some Monk skills. Spirit is a precious resource used to cast powerful defensive and offensive abilities.