60 Barbarian
Hardcore
60 Demon Hunter
Hardcore
60 Witch Doctor
Hardcore
60 Barbarian
60 Monk
60 Demon Hunter
60 Witch Doctor
60 Wizard
33 Demon Hunter
Hardcore
2 Wizard
Hardcore
+78 Strength
+36 Intelligence
+99 Vitality
+74 Resistance to All Elements
+309 Armor
+111 Strength
+148 Vitality
+30 Cold Resistance
+76 Resistance to All Elements
Reduces damage from ranged attacks by 6%.
+175 Strength
+49 Vitality
+49 Fire Resistance
+12% Movement Speed
Reduces damage from melee attacks by 4%.
Ignores Durability Loss
Burn the ground you walk on.
+67 Strength
+35 Arcane Resistance
Attack Speed Increased by 5%
Critical Hit Damage Increased by 26%
Critical Hit Chance Increased by 10.0%
+94 Strength
+74 Dexterity
+127 Vitality
+28 Lightning Resistance
+55 Resistance to All Elements
+187 Strength
+34 Vitality
+32 Fire Resistance
+78 Resistance to All Elements
+23% Extra Gold from Monsters
20% Better Chance of Finding Magical Items
+71 Strength
+77 Dexterity
+149 Vitality
+29 Poison Resistance
Critical Hit Chance Increased by 5.5%
+220 Minimum Damage
+236 Maximum Damage
+39% Damage
+153 Strength
+0.25 Attacks per Second
+1424 Life after Each Kill
15.2% Chance to Fear on Hit
Increases Damage Against Elites by 6%
+230 Strength
+96 Dexterity
+30 Cold Resistance
+37 Resistance to All Elements
Critical Hit Chance Increased by 7.0%
Reduces duration of control impairing effects by 12%
+191 Strength
+73 Intelligence
+44 Lightning Resistance
+50 Resistance to All Elements
2.60% of Damage Dealt Is Converted to Life
+34 Vitality
+49 Poison Resistance
+19 Resistance to All Elements
Each Hit Adds +342 Life
Critical Hit Chance Increased by 3.5%
+119 Vitality
+10% Life
Critical Hit Chance Increased by 4.0%
+195 Strength
+130 Vitality
+1045 Life after Each Kill
4.9% Chance to Fear on Hit
23.9% chance to inflict Bleed for 131–199 damage over 5 seconds.
Increases Damage Against Elites by 3%
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 3 Fury per attack
Swing for 110% weapon damage. Frenzy attack speed increases by 15% with each swing. This effect can stack up to 5 times for a total bonus of 75% attack speed.
Primary
Unlocked at level 11
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
Unlocked at level 17
Cost: 20 Fury
A sweeping strike causes all nearby enemies to Bleed for 700% weapon damage as Physical over 5 seconds.
Secondary
Unlocked at level 5
Gain 9% of the damage done by Rend as Life.
Unlocked at level 19
Generate: 15 Fury
Cooldown: 10 seconds
Leap into the air, dealing 85% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
Defensive
Unlocked at level 8
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
Unlocked at level 14
Revenge has a 15% chance to become active each time you are hit.
Inflict 220% weapon damage to all nearby enemies. You heal 5.0% of your maximum Life for each enemy hit.
Might
Unlocked at level 13
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Unlocked at level 52
Generate: 15 Fury
Cooldown: 10 seconds
Rush forward knocking back enemies and inflicting 195% weapon damage to enemies along the path of the charge.
Might
Unlocked at level 21
Regain 8% of your maximum Life for each target hit by Furious Charge.
Unlocked at level 56
Generate: 20 Fury
Cooldown: 20 seconds
Unleash a rallying cry to increase Armor for you and all allies within 50 yards by 20% for 60 seconds.
Tactics
Unlocked at level 28
All of your resistances are increased by 20% while affected by War Cry.
Unlocked at level 60
Strength: 1754
Primary attribute for Barbarians.
Increases all damage for Barbarians by 1754.00%.
Increases Armor by 1754.
Dexterity: 319
Primary attribute for Demon Hunters and Monks.
Increases all damage for Demon Hunters and Monks by 319.00%.
Increases dodge chance by 15.48%.
Intelligence: 181
Primary attribute for Witch Doctors and Wizards.
Increases all damage for Witch Doctors and Wizards by 181.00%.
Increases resistances by 18.1.
Vitality: 1026
Increases Life, allowing more damage to be taken before dying.
Each point of Vitality increases Life by 35.
Armor: 6966
Reduces all damage from enemies of the same level as you by 69.90%.
Maximum Life: 39805
If you lose all your Life, you die.
Life can be increased by skills, items, and Vitality.
Fury 100/100
Generated when the Barbarian uses Fury generating spells
or takes damage. Used for more powerful Barbarian attacks.
Mode: Hardcore
Xerker
60 Barbarian
| Charm | |
| Missile Ward | |
| Erosion | |
| Focused Mind |
Last updated on Feb 3, 2013 5:35 PM PST