Strength: 151 Primary attribute for Barbarians. Increases all damage for Barbarians by 151.00%. Increases Armor by 151.
Dexterity: 241 Primary attribute for Demon Hunters and Monks. Increases all damage for Demon Hunters and Monks by 241.00%. Increases dodge chance by 13.53%.
Intelligence: 636 Primary attribute for Witch Doctors and Wizards. Increases all damage for Witch Doctors and Wizards by 636.00%. Increases resistances by 63.6.
Vitality: 581 Increases Life, allowing more damage to be taken before dying. Each point of Vitality increases Life by 35.
Armor: 1382 Reduces all damage from enemies of the same level as you by 31.54%.
The amount of damage per second you can deal based on your weapons, attributes, attack speed, Critical Hit Chance, passive skills, and dual-wielding attack speed increases.
Maximum Life: 23290 If you lose all your Life, you die. Life can be increased by skills, items, and Vitality.
Arcane Power 100/100 A fast-regenerating resource used for most Wizard skills.
Ranged attack that slows the target by 60% for 3 seconds.
Cooldown: 6 seconds
Requires Bow
Unlocked at level 5
Crippling Shot
Dirty Fighting
Blinds enemies in front of the Scoundrel for 3 seconds.
Cooldown: 30 seconds
Unlocked at level 10
Dirty Fighting
Powered Shot
Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds.
Cooldown: 20 seconds
Requires Bow
Unlocked at level 15
Powered Shot
Anatomy
Increases Critical Hit Chance by 3% for you and the Scoundrel.